DML project at THATCamp British Library Labs

thatcamp

DML project members participated at the THATCamp British Library Labs, which took place on 13th February 2015 at the British Library. THATCamp stands for “The Humanities and Technology Camp”, that is an open, inexpensive meeting where humanists and technologists of all skill levels learn and build together in sessions pitched and voted on at the beginning of the day.

UPDATE: There is a report on the workshop at the BL Digital Scholarship blog.

As part of the workshop, we proposed a session entitled “Big Data for Musicology“. The session was well attended by both technologies and humanists, and led to a useful discussion on user requirements and issues regarding the creation of a system for automatic music analysis. Some of the discussion/feedback is summarised below:

On user requirements from a “Big Data for Music” system:

– Search/organise music collections by spatial information
– Coming with a “definitive” version of a song that has many cover versions; extrapolating information from various historical performances, and coming up with a “median” performance, and comparing different performances using mathematical models.
– Audio forensics for performance analysis?
– There may be a role from expert users rather than relying on a large crowd. Targeting that community of experts. Crowdsourcing could be used in order to make links between data.

On the chord visualisations demo:

– It is interesting to see that there are groupings of chords in a particular genre.
– Useful for music education, where you can see where your music sits in terms of a specific genre. Also where a piece sits in the music market.
– Could you have a playback feature? Where one could play representative tracks with specific chord patterns. Also link with music scores.
– Browse genres/tracks by colour or shape or pattern?

On music-related games with a purpose and the Spot the Odd Song Out game:

– How did you promote?
– Seems difficult trying to compete in the games market – it might be easier to target smaller groups/expert users.
– Having a music-related game can be more difficult than e.g. an image-based on, since it at least requires headphones/speakers.

Digital Music Lab Final Workshop on Analysing Big Music Data

Digital Music Lab Final Workshop on Analysing Big Music Data

13 March 2015, 10:00 – 16:30
Foyle Suite, Centre for Conservation
British Library

The final workshop of the DML project will take place at the British Library on 13 March 2015. Following short presentations and demos of project outputs and tools, the workshop will be dedicated to a hands-on guided session, in which the project’s analysis and visualisation tools will be applied to relevant large-scale music collections (including the British Library’s Sound Archive). Musicological insights obtained by the big data approach to these collections will be shared and discussed. The workshop will start at 10am (9am for registration and coffee) and finish at 4.30pm. Lunch and refreshments will be provided.

For more information on the workshop, including programme, registration, and venue information, please visit the workshop webpage.

Digital Music Lab project started!

This is the first blog entry about our project. We are planning to keep you regularly informed about project developments, project-organised workshops, and releases of datasets and computational tools for analysing music. Please check this pages for updates!